Dmitry Andreev - Game Programmer

Here listed my latest publications.
You can click on the images below to directly view english version of papers.

Interval Mapping In Modern Games

Interval Mapping In Modern Games is my paper which describes faster and more accurate per-pixel displacement mapping algorithm than Relief Mapping.
Per-pixel displacement mapping shaders are popular even nowadays, so I was asked to make good parallax mapping shader. I started researching this subject and found good technique called Interval Mapping, but there wasn't much information about it and implementation examples were pretty outdated. I have been looking all over the forums, and I barely found someone, who was trying to implement this technique, so I decided to write my own paper where I tried to describe this technique in more detail, provide up-to-date code samples and make it more popular among game developers.

I must admit that I am not the original author of this technique, original author is Eric Risser

Paper is not avaliable yet